Introduction
Exoverse is a browser-based city where every district has its own pace, risk, and reward. This page covers the systems you'll touch in your first few sessions — districts, skills, the economy, and how to avoid losing your loot the hard way.
Creating a Pilot
Your pilot is your identity in the city — a callsign, a starting district, and a card that tracks your level, gold, and gear. You can rename your callsign later from the Dashboard, but your starting district is locked in for the season.
- Open Play Now from the Dashboard.
- Choose a callsign (3–16 characters, no spaces).
- Pick a starting district — this sets your spawn point, not your whole playthrough.
- Drop in.
Controls & HUD
Movement is click-to-path on the city grid. Your hotbar holds six slots for tools and consumables; your radar HUD in the top-right shows nearby contracts, players, and hostiles.
| Action | Control |
|---|---|
| Move | Click on the ground |
| Open Inventory | I |
| Hotbar Slots | 1–6 |
| World Chat | Enter |
| Map | M |
Districts
The city is split into six connected districts, each with its own purpose:
- The Grid — central hub. Spawn point, bank, and portals to every other district.
- Lowtown — calm gathering and crafting, low risk.
- The Pond — fishing realm with a shared cookout spot.
- The Wilderness — open-PvP territory. Higher risk, higher rewards.
- Old Quarter — daily contracts and merchant cycles.
- The Spire — endgame district, gated behind reputation rank.
Safehouses
Every district has at least one Safehouse — a banked, PvP-free zone where you can store items, heal up, and access the Exchange. Safehouse storage starts at 24 slots and expands as you level your Reputation skill.
Contested Zones
Contested zones (starting with the Wilderness) allow open PvP. Mobs hit harder, loot drops are better, and other pilots can fight you for your bag. If you go down outside a Safehouse, your carried loot drops into a tombstone on the ground that anyone can claim — including you, if you get back in time.
Skills
Five skills track your progress, each capping at level 20. Leveling any skill contributes XP toward your overall Reputation rank, which unlocks new districts and Safehouse storage.
| Skill | Trained by |
|---|---|
| Combat | Fighting mobs and pilots |
| Salvaging | Gathering resources across districts |
| Fishing | Fishing spots in Lowtown and The Pond |
| Crafting | Turning raw materials into gear |
| Reputation | Completing contracts and bounties |
Contracts & Bounties
Contracts are repeatable jobs posted in the Old Quarter — gather a quota, clear a target, or deliver an item. Bounties are daily and reset at 00:00 UTC. Both pay out in gold and skill XP; some contracts also drop crafting blueprints.
Gold & Items
Gold is the everyday currency for trades, repairs, and cosmetics. You earn it from contracts, gathering, and PvP wagers. Items have four rarity tiers — Common, Rare, Epic, and Legendary — which affect both stats and Exchange value.
The Exchange
List salvage, gear, or cosmetics on the Exchange for other pilots to buy with gold. Listings are capped per day based on your Reputation rank, and the Exchange takes a small fee on completed sales to fund seasonal events.
PvP & Safety
PvP is restricted to contested districts and the Arena. Outside of those, you're safe — no pilot can attack you in The Grid, Lowtown, The Pond, or any Safehouse.
- Bank before entering a contested district.
- Going down outside a Safehouse drops your carried loot in a tombstone.
- The Arena is a structured 1v1/wager mode — stakes are agreed before the match starts.
FAQ
Do I need to download anything?
No. Exoverse runs entirely in your browser.
Can I lose my banked items?
No — only items you're carrying when you go down in a contested district can be lost.
How do I change districts?
Use the portals in The Grid, or fast travel from the map (M) once a district is unlocked.
Is there a level cap?
Each of the five skills caps at level 20. Reputation rank continues to grow from contracts and bounties beyond that.